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Hoplite (video game) : ウィキペディア英語版 | Hoplite (video game)
''Hoplite'' is an iOS and Android video game developed by Douglas Cowley and released on December 20, 2013. It's artwork includes old school pixel art done by Shroomarts that blends well to stay true to the games simple / retro style ==Critical reception== The game has a Metacritic rating of 88% based on 6 critic reviews〔(【引用サイトリンク】title=Hoplite for iPhone/iPad Reviews - Metacritic )〕 TouchArcade said " It's very simple to learn, but there's a huge amount of depth to the game. "〔(【引用サイトリンク】title=Hoplite Review - Touch Arcade )〕 PocketGamerUK said " An incredible, ever-changing blend of dungeon-crawling and tactical puzzles, Hoplite may lack a little longevity but it's impressively entertaining while it lasts. "〔http://www.pocketgamer.co.uk/r/iPad/Hoplite/review.asp?c=56525〕 D+Pad Magazine wrote " Ultimately Hoplite is not a game based to any great extent about discovering new content or unlocking secrets; while some abilities are added to the roster for completing achievements, it does not have the complexity of hidden mechanics that its close comparator 868-Hack does. Instead it is, bluntly, the more “accessible” game and perhaps as a result the truer evocation of retro gaming. Its rules can be learned very quickly, as any good short-playing game should, and yet it still has elements of deep strategy, choice and randomisation to provide a motivation for chasing high scores. "〔(【引用サイトリンク】title=D+PAD » Hoplite )〕 Gameblog.fr wrote " Hoplite is a procedural tactical game that will require patience, concentration and planning. The ideal indie game to chain-die in the bus, the subway or on the beach. "〔(【引用サイトリンク】title=TEST. Hoplite (iPad) )〕 GradItMagazine said " Hoplite proudly flies its roguelike colours. Permadeath, turn-based combat and punishing difficulty await those game enough to plunder the dungeons’ depths in search of the Golden Fleece. The punishing, and often frustrating, difficulty of Hoplite is balanced by short, quick levels and an addictiveness that only comes from a desire to not let the game get the best of you. "〔(【引用サイトリンク】title=Hoplite Review )〕 Multiplayer.it wrote " Hoplite is the perfect example of how you can create a roguelike in a bunch of days and get the job done. "
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hoplite (video game)」の詳細全文を読む
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